DiskCardGame.CardAppearanceBehaviour.Appearance
Namespace | DiskCardGame |
---|---|
Type | Enum |
Inherits | System.Enum |
From | Base Game |
An Appearance is a constant value associated with a class that inherits CardAppearanceBehaviour. It usually appears as part of a List<T>, as a list of appearance modifiers for a card.
All Appearances
A list of all appearance modifiers and their effects is as follows:
StaticGlitch
TODO: Add description for this
FullCardPortrait
This card will use an alternative background texture that does not have a line between the statline and the portrait.
NOTE: Issues may occur if this is used in conjunction with TerrainBackground. Use FullPortraitFix to remedy this.
TerrainBackgorund
This card will use an alternative background texture that is greyed out and has an unsacrificable icon where the attack icon used to be.
NOTE: Issues may occur if this is used in conjunction with FullCardPortrait. Use FullPortraitFix to remedy this.
RareCardColors
This card will use an alternative background texture that resembles a rare card but uses inverted colors. NOTE: If you want your card to look like a rare card, this appearance may not be what you want.
AddSnelkDecals
TODO: Add description for this
AnimatedPortrait
TODO: Add description for this
GoldEmission
This card will emit a golden color, similar to that of a Golden Pelt card.
RareCardBackground
This card will use an alternative background texture with more vibrant colors and a different line style.
AlternatingBloodDecal
This card will have random blood stains applied to it.
TerrainLayout
This card's attack value will be hidden if zero, and the attack and health counters have changed positions.
DynamicPortrait
TODO: Add description for this
GiantAnimatedPortrait
TODO: Add description for this
HologramPortrait
TODO: Add description for this
SexyGoat
If the player has the goat eye, this card's portrait will change.