DiskCardGame.CardAppearanceBehaviour.Appearance

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Revision as of 22:44, 29 January 2022 by TeamDoodz (talk | contribs)
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CardAppearanceBehaviour.Appearance
Namespace DiskCardGame
Type Enum
Inherits System.Enum
From Base Game

An Appearance is a constant value associated with a class that inherits CardAppearanceBehaviour. It usually appears as part of a List<T>, as a list of appearance modifiers for a card.

All Appearances

A list of all appearance modifiers and their effects is as follows:

StaticGlitch

TODO: Add description for this

FullCardPortrait

This card will use an alternative background texture that does not have a line between the statline and the portrait.
NOTE: Issues may occur if this is used in conjunction with TerrainBackground. Use FullPortraitFix to remedy this.

TerrainBackgorund

This card will use an alternative background texture that is greyed out and has an unsacrificable icon where the attack icon used to be.
NOTE: Issues may occur if this is used in conjunction with FullCardPortrait. Use FullPortraitFix to remedy this.

RareCardColors

This card will use an alternative background texture that resembles a rare card but uses inverted colors. NOTE: If you want your card to look like a rare card, this appearance may not be what you want.

AddSnelkDecals

TODO: Add description for this

AnimatedPortrait

TODO: Add description for this

GoldEmission

This card will emit a golden color, similar to that of a Golden Pelt card.

RareCardBackground

This card will use an alternative background texture with more vibrant colors and a different line style.

AlternatingBloodDecal

This card will have random blood stains applied to it.

TerrainLayout

This card's attack value will be hidden if zero, and the attack and health counters have changed positions.

DynamicPortrait

TODO: Add description for this

GiantAnimatedPortrait

TODO: Add description for this

HologramPortrait

TODO: Add description for this

SexyGoat

If the player has the goat eye, this card's portrait will change.